Archive for the 'actionscript' Category

Coming out of hibernation

Saturday, November 3rd, 2007

I need a better comment spam system.. I just had to go through 1075 comments, to extract the few that weren’t spam.
16 comments approved
1058 comments marked as spam
1 comment unchanged
Now, you could argue I should just moderate those things as they come in, and you’d be right.
Anyway.. not too long after my previous comment, my (…)

As3Crypto 1.2: now with less bugs

Sunday, April 29th, 2007

So my 1.2 release ends up being less awesome than hoped.
I had a bunch of bug fixes I was sitting on, hoping I’d release them at the same time as some new neat thing, but the new neat thing is taking longer than planned, and the blog comments make it clear you guys are already (…)

Actionscript Encryption Library Update

Sunday, March 4th, 2007

I’ve just pushed version 1.1 of the as3 crypto library out.
New stuff (from the release notes):
- secret key: DES, 3DES, BlowFish
- mode: CTR, SimpleIV
- demo UI: Added unit tests
- added toString() to each algorithm
- added dispose() to each algorithm. dispose() attempts to clear keys and states from the memory, but it is not guaranteed to (…)

An AS3 Cryptography Library

Tuesday, February 20th, 2007

ActionScript 3 has several new features such as ByteArray and uint, that make number crunching on the web less slow than you’re used to.
So it seemed like having a crypto library for as3 would make a lot of sense.
For as2, there was Meychi’s ASCrypt library, and while it would be easy to port them (…)

More Fractals in AS3

Wednesday, November 8th, 2006

My little fractal viewer has been updated. We now have pretty colors, julia support, smoother zooming, back and forward support (in firefox), and bookmark-able links.
For example, you can now go directly in a pink Julia fractal
Alternatively, you can check out the weird fractal in the thumbnail. It’s not quite mandelbrot, and not quite julia, and (…)

Tiny mandelbrot fractal viewer in ActionScript 3.0

Sunday, October 29th, 2006

I need to pick up actionscript 3.0 quickly, so I figured I’d write a few small test programs for it.
When I was young, I’d waste hours waiting for FractInt to put together some really pretty images. I never really wrote my own little fractal programs, for whatever reason.
This seemed like a good opportunity to mix (…)